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- #NIGHTMARE HOUSE 2 LAUNCHER DOWNLOAD INSTALL#
- #NIGHTMARE HOUSE 2 LAUNCHER DOWNLOAD MOD#
- #NIGHTMARE HOUSE 2 LAUNCHER DOWNLOAD MODS#
With your crosshair still on the vort, re-open the console, and there should be a red box around the vort, if so, type in npc_go, then close the console. Put your crosshair on the vort, open the console and type in developer 1, then npc_select, then close the console. Theres a bug in it though after the sandtraps, after you kill the big jobbie, and the vort comes out tells you to follow him, he only goes so far then stops, so you can't go any further, but i found a solution on the FakeFactory forums :. On to Nova Prospekt now, looks amazing, as does Highway 17 and the Sandtraps, look so different from the vanilla
#NIGHTMARE HOUSE 2 LAUNCHER DOWNLOAD INSTALL#
Theres 2 konfigurators in the folder as well for some reason (which you run before starting the game after you've installed the mod), ones called DINO Konfigurator, and one just called Konfigurator, but i just ran the one called Konfigurator to set it up, and for the character pimper, you just click on all the Alyx models at the top one by one to open all the different models (will appear below), then you just select which one you want to use and click to install it, and you just do the same for the others, Maincharacters (Barney, Vance, Breen etc.), as well as the HD packs for the Civilians and Combines.
#NIGHTMARE HOUSE 2 LAUNCHER DOWNLOAD MODS#
The mods 8.1gb in size, and unpacks to about 30gb, so it takes a while to unpack and install, and also get the 12.21 patch, which when unpacked, gives you another folder called FAKEFACTORY_CM12, and all you do with that is, copy it into the sourcemods folder where the original FAKEFACTORY_CM12 folder is, and it will ask if you want to merge, so say yes, and everytime it says theres already a file called xxxx, you just select to overwrite (replace) them all.
#NIGHTMARE HOUSE 2 LAUNCHER DOWNLOAD MOD#
Yeah thats right, but if you get the same error i got in my OP when trying to run the mod (due to Valves new SteamPipe), then you'll probably need some of the files missing from the SteamApps folder like i did, but all you have to do there is, open your SteamApps folder, open the thread i linked to for the files, and then just check which ones you don't have, then you just download those ones, and stick them in the SteamApps folder to get it running, and your set-up will run it, and handle it fine dxlevel 95 is Directx 9.0+ (actually 9.0c + managed Directx). In fact, you can type in -dxlevel 2013, and in game it says Directx 201.3, but doesn't mean you have a Directx 201.3 card. That is, typing in -dxlevel 112 won't give you Directx 11.2, even though it says Directx 11.2. The -dxlevel is just a Directx limiter for the internal game software, it doesn't actually set anything (this is what is set to '80' when it comes up Directx 8). It may want to set Directx 8 as default! To change this, you have to run:Īfter the program launcher, or use the registry mod Fakefactory posted. There is a slight 'issue' at the moment with Source 2013 (really just a modded Source 2009 for Linux support and the new file system apparently), it is in regards to the Directx level. Just remember to use the configurator, play around with the character pimper (HD models), and remember to max out the in game graphics options (you can change them, just as long as you don't set them to less than 'high').